/external/libaom/libaom/aom_dsp/x86/ |
D | fft_sse2.c | 18 static INLINE void transpose4x4(const float *A, float *B, const int lda, in transpose4x4() function 34 transpose4x4(A + y * n + x, B + x * n + y, n, n); in aom_transpose_float_sse2()
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/external/swiftshader/third_party/LLVM/test/CodeGen/X86/ |
D | 2008-02-22-LocalRegAllocBug.ll | 5 define void @transpose4x4(i8* %dst, i8* %src, i32 %dst_stride, i32 %src_stride) {
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/X86/ |
D | 2008-02-22-LocalRegAllocBug.ll | 5 define void @transpose4x4(i8* %dst, i8* %src, i32 %dst_stride, i32 %src_stride) {
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/external/llvm/test/CodeGen/X86/ |
D | 2008-02-22-LocalRegAllocBug.ll | 5 define void @transpose4x4(i8* %dst, i8* %src, i32 %dst_stride, i32 %src_stride) {
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/external/swiftshader/src/Pipeline/ |
D | ShaderCore.hpp | 86 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3); 88 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
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D | VertexRoutine.cpp | 258 transpose4x4(v.x, v.y, v.z, v.w); in readStream() 669 transpose4x4(v.x, v.y, v.z, v.w); in writeCache() 701 transpose4x4(v.x, v.y, v.z, v.w); in writeCache()
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D | PixelRoutine.cpp | 1010 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); in readPixel() 1384 transpose4x4(current.x, current.y, current.z, current.w); in writeColor() 1862 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); in alphaBlend() 2016 transpose4x4(oC.x, oC.y, oC.z, oC.w); in writeColor()
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D | ShaderCore.cpp | 474 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3) in transpose4x4() function 499 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x4() function 559 case 4: transpose4x4(row0, row1, row2, row3); break; in transpose4xN()
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D | SamplerCore.cpp | 1807 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel() 1994 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel()
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D | VertexProgram.cpp | 839 transpose4x4(c.x, c.y, c.z, c.w); in readConstant()
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D | PixelProgram.cpp | 1068 transpose4x4(c.x, c.y, c.z, c.w); in readConstant()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 86 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3); 88 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
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D | VertexRoutine.cpp | 263 transpose4x4(v.x, v.y, v.z, v.w); in readStream() 696 transpose4x4(v.x, v.y, v.z, v.w); in writeCache() 733 transpose4x4(v.x, v.y, v.z, v.w); in writeCache()
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D | PixelRoutine.cpp | 1145 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); in readPixel() 1550 transpose4x4(current.x, current.y, current.z, current.w); in writeColor() 2093 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); in alphaBlend() 2254 transpose4x4(oC.x, oC.y, oC.z, oC.w); in writeColor()
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D | ShaderCore.cpp | 474 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3) in transpose4x4() function 499 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x4() function 559 case 4: transpose4x4(row0, row1, row2, row3); break; in transpose4xN()
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D | SamplerCore.cpp | 1952 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel() 2136 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel()
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D | VertexProgram.cpp | 915 transpose4x4(c.x, c.y, c.z, c.w); in readConstant()
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D | PixelProgram.cpp | 1093 transpose4x4(c.x, c.y, c.z, c.w); in readConstant()
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