Searched refs:triQ (Results 1 – 1 of 1) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluTextureTestUtil.cpp | 877 tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; in sampleTextureCubeArray() local 899 const float coordQ = triangleInterpolate(triQ[triNdx], triNx, triNy); in sampleTextureCubeArray() 2202 const tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; in computeTextureLookupDiff() local 2264 projectedTriInterpolate(triQ[triNdx], triW[triNdx], triNx, triNy)); in computeTextureLookupDiff()
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