Home
last modified time | relevance | path

Searched refs:triQ (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp877 tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; in sampleTextureCubeArray() local
899 const float coordQ = triangleInterpolate(triQ[triNdx], triNx, triNy); in sampleTextureCubeArray()
2202 const tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; in computeTextureLookupDiff() local
2264 projectedTriInterpolate(triQ[triNdx], triW[triNdx], triNx, triNy)); in computeTextureLookupDiff()