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Searched refs:triT (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp440 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected() local
441 …lamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, para… in sampleTextureNonProjected()
442 …lamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias, para… in sampleTextureNonProjected()
456 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in sampleTextureNonProjected()
518 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureProjected() local
539 float t = projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected()
623 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureCube() local
643 triangleInterpolate(triT[triNdx], triNx, triNy), in sampleTextureCube()
646 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy), in sampleTextureCube()
649 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx), in sampleTextureCube()
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