/external/deqp/modules/glshared/ |
D | glsShaderPerformanceMeasurer.cpp | 48 static inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) in triangleInterpolate() function 57 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); in triQuadInterpolate() 59 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y); in triQuadInterpolate()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 91 inline float triangleInterpolate (const float v0, const float v1, const float v2, const float x, co… in triangleInterpolate() function 100 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); in triQuadInterpolate() 102 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y); in triQuadInterpolate()
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/external/deqp/framework/opengl/ |
D | gluTextureTestUtil.cpp | 167 inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) in triangleInterpolate() function 172 inline float triangleInterpolate (const tcu::Vec3& v, float x, float y) in triangleInterpolate() function 174 return triangleInterpolate(v.x(), v.y(), v.z(), x, y); in triangleInterpolate() 419 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected() 455 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected() 456 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in sampleTextureNonProjected() 642 const tcu::Vec3 coord (triangleInterpolate(triS[triNdx], triNx, triNy), in sampleTextureCube() 643 triangleInterpolate(triT[triNdx], triNx, triNy), in sampleTextureCube() 644 triangleInterpolate(triR[triNdx], triNx, triNy)); in sampleTextureCube() 698 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderOperatorTests.cpp | 329 static inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) in triangleInterpolate() function 338 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); in triQuadInterpolate() 340 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y); in triQuadInterpolate()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOperatorTests.cpp | 329 static inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) in triangleInterpolate() function 338 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); in triQuadInterpolate() 340 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y); in triQuadInterpolate()
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