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Searched refs:triangleInterpolate (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.cpp48 static inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) in triangleInterpolate() function
57 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); in triQuadInterpolate()
59 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y); in triQuadInterpolate()
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp91 inline float triangleInterpolate (const float v0, const float v1, const float v2, const float x, co… in triangleInterpolate() function
100 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); in triQuadInterpolate()
102 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y); in triQuadInterpolate()
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp167 inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) in triangleInterpolate() function
172 inline float triangleInterpolate (const tcu::Vec3& v, float x, float y) in triangleInterpolate() function
174 return triangleInterpolate(v.x(), v.y(), v.z(), x, y); in triangleInterpolate()
419 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
455 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
456 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in sampleTextureNonProjected()
642 const tcu::Vec3 coord (triangleInterpolate(triS[triNdx], triNx, triNy), in sampleTextureCube()
643 triangleInterpolate(triT[triNdx], triNx, triNy), in sampleTextureCube()
644 triangleInterpolate(triR[triNdx], triNx, triNy)); in sampleTextureCube()
698 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
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/external/deqp/modules/gles2/performance/
Des2pShaderOperatorTests.cpp329 static inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) in triangleInterpolate() function
338 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); in triQuadInterpolate()
340 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y); in triQuadInterpolate()
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp329 static inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) in triangleInterpolate() function
338 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); in triQuadInterpolate()
340 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y); in triQuadInterpolate()