Searched refs:try_update_scene_state (Results 1 – 1 of 1) sorted by relevance
64 static boolean try_update_scene_state( struct lp_setup_context *setup );208 ok = try_update_scene_state(setup); in begin_binning()1008 try_update_scene_state( struct lp_setup_context *setup ) in try_update_scene_state() function1242 if (try_update_scene_state(setup)) in lp_setup_update_state()1259 return try_update_scene_state(setup); in lp_setup_update_state()