Home
last modified time | relevance | path

Searched refs:twoSidedStencil (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp440 context->twoSidedStencil = enable; in setTwoSidedStencil()
660 state.twoSidedStencil = context->twoSidedStencil; in update()
661 …state.stencilCompareModeCCW = context->twoSidedStencil ? context->stencilCompareModeCCW : state.st… in update()
662 …state.stencilFailOperationCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : stat… in update()
663 …state.stencilPassOperationCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : stat… in update()
664 …state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : st… in update()
665 …state.noStencilMaskCCW = context->twoSidedStencil ? (context->stencilMaskCCW == 0xFF) : state.noSt… in update()
666 …state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : … in update()
667 …state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : … in update()
DSetupProcessor.cpp85 state.twoSidedStencil = context->stencilActive() && context->twoSidedStencil; in update()
DSetupProcessor.hpp49 bool twoSidedStencil : 1; member
DContext.hpp172 bool twoSidedStencil; member in sw::Context
DPixelProcessor.hpp53 bool twoSidedStencil : 1; member
DContext.cpp185 twoSidedStencil = false; in init()
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp663 context->twoSidedStencil = enable; in setTwoSidedStencil()
992 state.twoSidedStencil = context->twoSidedStencil; in update()
993 …state.stencilCompareModeCCW = context->twoSidedStencil ? context->stencilCompareModeCCW : state.st… in update()
994 …state.stencilFailOperationCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : stat… in update()
995 …state.stencilPassOperationCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : stat… in update()
996 …state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : st… in update()
997 …state.noStencilMaskCCW = context->twoSidedStencil ? (context->stencilMaskCCW == 0xFF) : state.noSt… in update()
998 …state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : … in update()
999 …state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : … in update()
DSetupProcessor.cpp87 state.twoSidedStencil = context->stencilActive() && context->twoSidedStencil; in update()
DSetupProcessor.hpp51 bool twoSidedStencil : 1; member
DContext.hpp419 bool twoSidedStencil; member in sw::Context
DPixelProcessor.hpp53 bool twoSidedStencil : 1; member
DContext.cpp239 twoSidedStencil = false; in init()
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp316 context.stencilEnable = context.twoSidedStencil = depthStencilState->stencilTestEnable; in GraphicsPipeline()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp113 if(state.twoSidedStencil) in generate()
134 if(state.twoSidedStencil) in generate()
DPixelRoutine.cpp325 if(state.twoSidedStencil) in stencilTest()
739 …if(!state.twoSidedStencil || (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFai… in writeStencil()
745 if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW)) in writeStencil()
770 if(state.twoSidedStencil) in writeStencil()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp111 if(state.twoSidedStencil) in generate()
132 if(state.twoSidedStencil) in generate()
DPixelRoutine.cpp325 if(state.twoSidedStencil) in stencilTest()
666 …if(!state.twoSidedStencil || (state.stencilPassOperationCCW == VK_STENCIL_OP_KEEP && state.stencil… in writeStencil()
672 if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW)) in writeStencil()
697 if(state.twoSidedStencil) in writeStencil()