Searched refs:twosided (Results 1 – 3 of 3) sorted by relevance
172 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide; in choose_interp_func() local174 if (vtx->need_extras && (twosided || unfilled)) { in choose_interp_func()190 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide; in choose_copy_pv_func() local192 if (vtx->need_extras && (twosided || unfilled)) { in choose_copy_pv_func()
279 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide; in radeonChooseVertexState() local299 || twosided in radeonChooseVertexState()700 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide; in radeonChooseRenderState() local705 if (twosided) in radeonChooseRenderState()
243 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide; in r200ChooseVertexState() local259 || twosided in r200ChooseVertexState()577 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide; in r200ChooseRenderState() local582 if (twosided) in r200ChooseRenderState()