Searched refs:txformat_multi (Results 1 – 1 of 1) sorted by relevance
416 GLuint txformat_multi = 0; in r200UpdateFSRouting() local418 txformat_multi |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()421 txformat_multi |= R200_PASS1_TXFORMAT_LOOKUP_DISABLE; in r200UpdateFSRouting()424 txformat_multi |= R200_PASS1_TEXCOORD_VOLUME; in r200UpdateFSRouting()427 txformat_multi |= R200_PASS1_TEXCOORD_PROJ; in r200UpdateFSRouting()432 txformat_multi |= R200_PASS1_TEXCOORD_VOLUME; in r200UpdateFSRouting()435 txformat_multi |= R200_PASS1_TEXCOORD_CUBIC_ENV; in r200UpdateFSRouting()439 txformat_multi |= R200_PASS1_TEXCOORD_NONPROJ; in r200UpdateFSRouting()442 txformat_multi |= R200_PASS1_TEXCOORD_PROJ; in r200UpdateFSRouting()447 rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = txformat_multi; in r200UpdateFSRouting()[all …]