Searched refs:type_vec4 (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 228 const glw::GLchar* const TextureCubeMapArraySamplingTest::type_vec4 = "vec4 "; member in glcts::TextureCubeMapArraySamplingTest 1973 …static attributeDefinition texture_attributes[] = { { attribute_texture_coordinate, type_vec4, Tex… in getAttributes() 1977 …{ attribute_texture_coordinate, type_vec4, TextureCoordinates, 0 }, { attribute_lod, type_float, L… in getAttributes() 1980 static attributeDefinition textureGrad_attributes[] = { { attribute_texture_coordinate, type_vec4, in getAttributes() 1985 …tatic attributeDefinition textureGather_attributes[] = { { attribute_texture_coordinate, type_vec4, in getAttributes() 2033 out_color_type = type_vec4; in getColorType() 2287 …stream << shader_input << type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std… in getPassThroughVertexShaderCode() 2989 …stream << shader_input << type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std… in getSamplingVertexShaderCode() 5077 attributeDefinition positionAttribute = { vertex_shader_position, type_vec4, Position, 0 };
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D | esextcTextureCubeMapArraySampling.hpp | 757 static const glw::GLchar* const type_vec4; member in glcts::TextureCubeMapArraySamplingTest
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