Searched refs:u32ColourSpace (Results 1 – 4 of 4) sorted by relevance
50 EPVRTColourSpace ColourSpace = (EPVRTColourSpace)sTextureHeader.u32ColourSpace; in PVRTGetOGLES3TextureFormat()882 sTextureHeaderDecomp.u32ColourSpace=ePVRTCSpacelRGB; in PVRTTextureLoadFromPointer()989 sTextureHeaderDecomp.u32ColourSpace=ePVRTCSpacelRGB; in PVRTTextureLoadFromPointer()1476 pTextureHeader->u32ColourSpace=PVRTByteSwap32(pTextureHeader->u32ColourSpace); in PVRTTextureLoadFromPVR()
487 sTextureHeaderDecomp.u32ColourSpace=ePVRTCSpacelRGB; in PVRTTextureLoadFromPointer()607 sTextureHeaderDecomp.u32ColourSpace=ePVRTCSpacelRGB; in PVRTTextureLoadFromPointer()1103 pTextureHeader->u32ColourSpace=PVRTByteSwap32(pTextureHeader->u32ColourSpace); in PVRTTextureLoadFromPVR()
246 …PVRTuint32 u32ColourSpace; ///< The Colour Space of the texture, currently either linear RGB or s… member264 u32ColourSpace(0), ///< The Colour Space of the texture. in PVRTextureHeaderV3()
427 NewHeader.u32ColourSpace=cSpaceNew; in PVRTConvertOldTextureHeaderToV3()