Searched refs:u32Depth (Results 1 – 4 of 4) sorted by relevance
1108 if (sTextureHeader.u32NumFaces>1 || sTextureHeader.u32NumSurfaces>1 || sTextureHeader.u32Depth>1) in PVRTTextureLoadFromPointer()1115 else if ((sTextureHeader.u32NumFaces>1) && (sTextureHeader.u32Depth>1)) in PVRTTextureLoadFromPointer()1120 else if ((sTextureHeader.u32NumSurfaces>1) && (sTextureHeader.u32Depth>1)) in PVRTTextureLoadFromPointer()1135 else if (sTextureHeader.u32Depth>1) in PVRTTextureLoadFromPointer()1172 if (psTempHeader->u32Depth>1) in PVRTTextureLoadFromPointer()1174 u32MIPDepth=psTempHeader->u32Depth; //3d texture. in PVRTTextureLoadFromPointer()1233 if (psTempHeader->u32Depth>1) in PVRTTextureLoadFromPointer()1246 if (psTempHeader->u32Depth>1) in PVRTTextureLoadFromPointer()1248 u32MIPDepth=psTempHeader->u32Depth; in PVRTTextureLoadFromPointer()1315 if (psTempHeader->u32Depth>1) in PVRTTextureLoadFromPointer()[all …]
742 if(sTextureHeader.u32NumFaces>1 || sTextureHeader.u32NumSurfaces>1 || sTextureHeader.u32Depth>1) in PVRTTextureLoadFromPointer()749 else if((sTextureHeader.u32NumFaces>1) && (sTextureHeader.u32Depth>1)) in PVRTTextureLoadFromPointer()754 else if((sTextureHeader.u32NumSurfaces>1) && (sTextureHeader.u32Depth>1)) in PVRTTextureLoadFromPointer()769 else if(sTextureHeader.u32Depth>1) in PVRTTextureLoadFromPointer()821 if(psTempHeader->u32Depth>1) in PVRTTextureLoadFromPointer()823 u32MIPDepth = psTempHeader->u32Depth; //3d texture. in PVRTTextureLoadFromPointer()1104 pTextureHeader->u32Depth=PVRTByteSwap32(pTextureHeader->u32Depth); in PVRTTextureLoadFromPVR()
250 PVRTuint32 u32Depth; ///< Depth of the texture. (Z-slices) member268 u32Depth(1), ///< Depth of the texture. (Z-slices) in PVRTextureHeaderV3()
361 PVRTuint32 uiDepth = PVRT_MAX(1,sTextureHeader.u32Depth>>uiCurrentMIP); in PVRTGetTextureDataSize()380 PVRTuint32 uiDepth = PVRT_MAX(1,sTextureHeader.u32Depth>>iMipLevel); in PVRTGetTextureDataSize()428 NewHeader.u32Depth=1; in PVRTConvertOldTextureHeaderToV3()