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Searched refs:u32Depth (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp1108 if (sTextureHeader.u32NumFaces>1 || sTextureHeader.u32NumSurfaces>1 || sTextureHeader.u32Depth>1) in PVRTTextureLoadFromPointer()
1115 else if ((sTextureHeader.u32NumFaces>1) && (sTextureHeader.u32Depth>1)) in PVRTTextureLoadFromPointer()
1120 else if ((sTextureHeader.u32NumSurfaces>1) && (sTextureHeader.u32Depth>1)) in PVRTTextureLoadFromPointer()
1135 else if (sTextureHeader.u32Depth>1) in PVRTTextureLoadFromPointer()
1172 if (psTempHeader->u32Depth>1) in PVRTTextureLoadFromPointer()
1174 u32MIPDepth=psTempHeader->u32Depth; //3d texture. in PVRTTextureLoadFromPointer()
1233 if (psTempHeader->u32Depth>1) in PVRTTextureLoadFromPointer()
1246 if (psTempHeader->u32Depth>1) in PVRTTextureLoadFromPointer()
1248 u32MIPDepth=psTempHeader->u32Depth; in PVRTTextureLoadFromPointer()
1315 if (psTempHeader->u32Depth>1) in PVRTTextureLoadFromPointer()
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTTextureAPI.cpp742 if(sTextureHeader.u32NumFaces>1 || sTextureHeader.u32NumSurfaces>1 || sTextureHeader.u32Depth>1) in PVRTTextureLoadFromPointer()
749 else if((sTextureHeader.u32NumFaces>1) && (sTextureHeader.u32Depth>1)) in PVRTTextureLoadFromPointer()
754 else if((sTextureHeader.u32NumSurfaces>1) && (sTextureHeader.u32Depth>1)) in PVRTTextureLoadFromPointer()
769 else if(sTextureHeader.u32Depth>1) in PVRTTextureLoadFromPointer()
821 if(psTempHeader->u32Depth>1) in PVRTTextureLoadFromPointer()
823 u32MIPDepth = psTempHeader->u32Depth; //3d texture. in PVRTTextureLoadFromPointer()
1104 pTextureHeader->u32Depth=PVRTByteSwap32(pTextureHeader->u32Depth); in PVRTTextureLoadFromPVR()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTTexture.h250 PVRTuint32 u32Depth; ///< Depth of the texture. (Z-slices) member
268 u32Depth(1), ///< Depth of the texture. (Z-slices) in PVRTextureHeaderV3()
DPVRTTexture.cpp361 PVRTuint32 uiDepth = PVRT_MAX(1,sTextureHeader.u32Depth>>uiCurrentMIP); in PVRTGetTextureDataSize()
380 PVRTuint32 uiDepth = PVRT_MAX(1,sTextureHeader.u32Depth>>iMipLevel); in PVRTGetTextureDataSize()
428 NewHeader.u32Depth=1; in PVRTConvertOldTextureHeaderToV3()