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Searched refs:u8_blend_color (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_jit.h131 uint8_t *u8_blend_color; member
Dlp_jit.c186 LP_CHECK_MEMBER_OFFSET(struct lp_jit_context, u8_blend_color, in lp_jit_create_types()
Dlp_rast.c442 assert(lp_check_alignment(state->jit_context.u8_blend_color, 16)); in lp_rast_shade_quads_mask()
Dlp_setup.c1070 setup->fs.current.jit_context.u8_blend_color = stored; in try_update_scene_state()