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Searched refs:uFragmentShaderFont (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPrint3DAPI.cpp114 GLuint uFragmentShaderFont; member
125 uFragmentShaderFont(UNDEFINED_HANDLE), in SInstanceData()
369 …Data.uFragmentShaderFont != UNDEFINED_HANDLE && Data.uVertexShaderFont != UNDEFINED_HANDLE && Data… in APIInit()
399 …SourceFromMemory(_Print3DFragShader_fsh, GL_FRAGMENT_SHADER, &Data.uFragmentShaderFont, &error) ==… in APIInit()
407 glAttachShader(Data.uProgramFont, Data.uFragmentShaderFont); in APIInit()