Searched refs:uProgramLogo (Results 1 – 1 of 1) sorted by relevance
110 GLuint uProgramLogo; member122 uProgramLogo(UNDEFINED_HANDLE), in SInstanceData()133 DeleteResource(eFunc_DelProg, uProgramLogo); in Release()137 DeleteResource(eFunc_DelProg, uProgramLogo); in Release()368 …NDEFINED_HANDLE && Data.uVertexShaderLogo != UNDEFINED_HANDLE && Data.uProgramLogo != UNDEFINED_HA… in APIInit()387 Data.uProgramLogo = glCreateProgram(); in APIInit()388 glAttachShader(Data.uProgramLogo, Data.uVertexShaderLogo); in APIInit()389 glAttachShader(Data.uProgramLogo, Data.uFragmentShaderLogo); in APIInit()390 glBindAttribLocation(Data.uProgramLogo, VERTEX_ARRAY, "myVertex"); in APIInit()391 glBindAttribLocation(Data.uProgramLogo, UV_ARRAY, "myUV"); in APIInit()[all …]