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Searched refs:uSampler (Results 1 – 3 of 3) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dyuv2rgb_3.glslf38 uniform sampler2D uSampler;
50 float uChannel = texture2D(uSampler, uvPlane).r;
Dyuvtest.cc87 int uSampler = glGetUniformLocation(program, "uSampler"); in YuvToRgbShaderProgram() local
97 glUniform1i(uSampler, 3); in YuvToRgbShaderProgram()
/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp197 deUint32 uSampler = gl.getUniformLocation(m_program->getProgram(), "u_sampler"); in init() local
201 gl.uniform1i (uSampler, 0); in init()