Searched refs:uSampler (Results 1 – 3 of 3) sorted by relevance
38 uniform sampler2D uSampler;50 float uChannel = texture2D(uSampler, uvPlane).r;
87 int uSampler = glGetUniformLocation(program, "uSampler"); in YuvToRgbShaderProgram() local97 glUniform1i(uSampler, 3); in YuvToRgbShaderProgram()
197 deUint32 uSampler = gl.getUniformLocation(m_program->getProgram(), "u_sampler"); in init() local201 gl.uniform1i (uSampler, 0); in init()