Searched refs:uVertexShaderFont (Results 1 – 1 of 1) sorted by relevance
113 GLuint uVertexShaderFont; member124 uVertexShaderFont(UNDEFINED_HANDLE), in SInstanceData()369 …Data.uFragmentShaderFont != UNDEFINED_HANDLE && Data.uVertexShaderFont != UNDEFINED_HANDLE && Data… in APIInit()400 …oadSourceFromMemory(_Print3DVertShader_vsh, GL_VERTEX_SHADER, &Data.uVertexShaderFont, &error) ==… in APIInit()406 glAttachShader(Data.uProgramFont, Data.uVertexShaderFont); in APIInit()