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Searched refs:ubo_id (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c3539 int shader_type, int *ubo_id) in vrend_draw_bind_ubo_shader() argument
3575 glBindBufferRange(GL_UNIFORM_BUFFER, *ubo_id, res->id, in vrend_draw_bind_ubo_shader()
3578 …rmBlockBinding(ctx->sub->prog->id, ctx->sub->prog->ubo_locs[shader_type][shader_ubo_idx], *ubo_id); in vrend_draw_bind_ubo_shader()
3579 (*ubo_id)++; in vrend_draw_bind_ubo_shader()
3698 int ubo_id = 0, sampler_id = 0; in vrend_draw_bind_objects() local
3700 vrend_draw_bind_ubo_shader(ctx, shader_type, &ubo_id); in vrend_draw_bind_objects()
4034 int sampler_id = 0, ubo_id = 0; in vrend_launch_grid() local
4035 vrend_draw_bind_ubo_shader(ctx, PIPE_SHADER_COMPUTE, &ubo_id); in vrend_launch_grid()