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Searched refs:ubo_locs (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c277 GLuint *ubo_locs[PIPE_SHADER_TYPES]; member
1115 sprog->ubo_locs[id] = calloc(sprog->ss[id]->sel->sinfo.num_ubos, sizeof(uint32_t)); in bind_ubo_locs()
1124 sprog->ubo_locs[id][i] = glGetUniformBlockIndex(sprog->id, name); in bind_ubo_locs()
1127 sprog->ubo_locs[id] = NULL; in bind_ubo_locs()
1464 free(ent->ubo_locs[i]); in vrend_destroy_program()
3553 if (!ctx->sub->prog->ubo_locs[shader_type]) in vrend_draw_bind_ubo_shader()
3578 …glUniformBlockBinding(ctx->sub->prog->id, ctx->sub->prog->ubo_locs[shader_type][shader_ubo_idx], *… in vrend_draw_bind_ubo_shader()