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Searched refs:ubos (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_context.h70 struct pipe_resource *ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; member
Dvirgl_context.c164 res = virgl_resource(vctx->ubos[shader_type][i]); in virgl_attach_res_uniform_buffers()
426 pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer); in virgl_set_constant_buffer()
429 pipe_resource_reference(&vctx->ubos[shader][index], NULL); in virgl_set_constant_buffer()
433 pipe_resource_reference(&vctx->ubos[shader][index], NULL); in virgl_set_constant_buffer()