Searched refs:ubos (Results 1 – 2 of 2) sorted by relevance
70 struct pipe_resource *ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; member
164 res = virgl_resource(vctx->ubos[shader_type][i]); in virgl_attach_res_uniform_buffers()426 pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer); in virgl_set_constant_buffer()429 pipe_resource_reference(&vctx->ubos[shader][index], NULL); in virgl_set_constant_buffer()433 pipe_resource_reference(&vctx->ubos[shader][index], NULL); in virgl_set_constant_buffer()