Searched refs:ui32Offset (Results 1 – 1 of 1) sorted by relevance
4197 unsigned int ui32Offset = 0, ui32Strip = 0; local4239 ui32Offset = 3 * inMesh.sBoneBatches.pnBatchOffset[j];4241 for(l = ui32Offset; l < ui32Offset + (ui32Tris * 3); ++l)4267 for(l = ui32Offset; l < ui32Offset + (inMesh.pnStripLength[ui32Strip]+2); ++l)4287 ui32Offset += inMesh.pnStripLength[ui32Strip] + 2;