Searched refs:ui32Vbo (Results 1 – 1 of 1) sorted by relevance
451 GLuint ui32Vbo; // Vertex buffer object handle in WinMain() local459 glGenBuffers(1, &ui32Vbo); in WinMain()462 glBindBuffer(GL_ARRAY_BUFFER, ui32Vbo); in WinMain()532 glDeleteBuffers(1, &ui32Vbo); in WinMain()