Home
last modified time | relevance | path

Searched refs:ui32Vbo (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp451 GLuint ui32Vbo; // Vertex buffer object handle in WinMain() local
459 glGenBuffers(1, &ui32Vbo); in WinMain()
462 glBindBuffer(GL_ARRAY_BUFFER, ui32Vbo); in WinMain()
532 glDeleteBuffers(1, &ui32Vbo); in WinMain()