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Searched refs:uiChar (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPrint3D.cpp274 for(unsigned int uiChar = 0; uiChar < m_uiNumCharacters; uiChar++) in LoadFontData() local
276 m_pUVs[uiChar].fUL = m_pRects[uiChar].nX / m_fTexW; in LoadFontData()
277 m_pUVs[uiChar].fUR = m_pUVs[uiChar].fUL + m_pRects[uiChar].nW / m_fTexW; in LoadFontData()
278 m_pUVs[uiChar].fVT = m_pRects[uiChar].nY / m_fTexH; in LoadFontData()
279 m_pUVs[uiChar].fVB = m_pUVs[uiChar].fVT + m_pRects[uiChar].nH / m_fTexH; in LoadFontData()