Searched refs:uiDefArraySize (Results 1 – 2 of 2) sorted by relevance
41 const char* const* aszDefineArray, GLuint uiDefArraySize) in PVRTShaderLoadSourceFromMemory() argument46 if(uiDefArraySize > 0) in PVRTShaderLoadSourceFromMemory()76 for(GLuint i = 0 ; i < uiDefArraySize; ++i) in PVRTShaderLoadSourceFromMemory()184 const char* const* aszDefineArray, GLuint uiDefArraySize) in PVRTShaderLoadFromFile() argument195 if(Format && pszBinFile && uiDefArraySize == 0) in PVRTShaderLoadFromFile()225 …aderLoadSourceFromMemory(pShaderData, Type, pObject, pReturnError, aszDefineArray, uiDefArraySize); in PVRTShaderLoadFromFile()
37 const char* const* aszDefineArray=0, GLuint uiDefArraySize=0);77 const char* const* aszDefineArray=0, GLuint uiDefArraySize=0);