Searched refs:uiDepth (Results 1 – 1 of 1) sorted by relevance
361 PVRTuint32 uiDepth = PVRT_MAX(1,sTextureHeader.u32Depth>>uiCurrentMIP); in PVRTGetTextureDataSize() local368 uiDepth=uiDepth+( (-1*uiDepth)%uiSmallestDepth); in PVRTGetTextureDataSize()372 …rPixel(sTextureHeader.u64PixelFormat)*(PVRTuint64)uiWidth*(PVRTuint64)uiHeight*(PVRTuint64)uiDepth; in PVRTGetTextureDataSize()380 PVRTuint32 uiDepth = PVRT_MAX(1,sTextureHeader.u32Depth>>iMipLevel); in PVRTGetTextureDataSize() local387 uiDepth=uiDepth+( (-1*uiDepth)%uiSmallestDepth); in PVRTGetTextureDataSize()391 uiDataSize=PVRTGetBitsPerPixel(sTextureHeader.u64PixelFormat)*uiWidth*uiHeight*uiDepth; in PVRTGetTextureDataSize()