Searched refs:uiIndex (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTArray.h | 85 for(unsigned int uiIndex = 0; uiIndex < m_uiSize; ++uiIndex) in CPVRTArray() local 87 m_pArray[uiIndex] = val; in CPVRTArray() 109 unsigned int uiIndex = pos; in Insert() local 112 uiIndex = Append(addT); in Insert() 142 uiIndex = pos; in Insert() 156 return uiIndex; in Insert() 167 unsigned int uiIndex = Append(); in Append() local 168 m_pArray[uiIndex] = addT; in Append() 169 return uiIndex; in Append() 179 unsigned int uiIndex = m_uiSize; in Append() local [all …]
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D | PVRTUnicode.cpp | 112 unsigned int uiTailLen, uiIndex; in PVRTUnicodeUTF8ToUTF32() local 139 uiIndex = 0; in PVRTUnicodeUTF8ToUTF32() 140 while(uiIndex < uiTailLen) in PVRTUnicodeUTF8ToUTF32() 142 if((pC[uiIndex] & 0xC0) != 0x80) in PVRTUnicodeUTF8ToUTF32() 145 c32 = (c32 << BYTES_PER_TAIL) + (pC[uiIndex] & TAIL_MASK); in PVRTUnicodeUTF8ToUTF32() 146 uiIndex++; in PVRTUnicodeUTF8ToUTF32() 149 pC += uiIndex; in PVRTUnicodeUTF8ToUTF32() 304 unsigned int uiTailLen, uiIndex; in PVRTUnicodeValidUTF8() local 324 uiIndex = 0; in PVRTUnicodeValidUTF8() 325 while(uiIndex < uiTailLen) in PVRTUnicodeValidUTF8() [all …]
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D | PVRTMap.h | 88 const DataType* GetDataAtIndex(const PVRTuint32 uiIndex) const in GetDataAtIndex() argument 90 if (uiIndex>=m_uiSize) in GetDataAtIndex() 93 return &(m_Data[uiIndex]); in GetDataAtIndex() 106 PVRTuint32 uiIndex = GetIndexOf(key); variable 109 if (uiIndex != m_uiSize) 112 return m_Data[uiIndex]; 142 PVRTuint32 uiIndex=GetIndexOf(key); in Remove() local 145 if (uiIndex==m_uiSize) in Remove() 156 m_Keys[uiIndex]=m_Keys[m_uiSize-1]; in Remove() 159 m_Data[uiIndex]=m_Data[m_uiSize-1]; in Remove()
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D | PVRTPFXParser.cpp | 1368 for(unsigned int uiIndex = 0; uiIndex < 2; ++uiIndex) in ParseGenericSurface() local 1388 *(uiVals[uiIndex]) = (unsigned int)val; in ParseGenericSurface() 1405 for(unsigned int uiIndex = 0; uiIndex < uiNumSurfTypes; ++uiIndex) in ParseGenericSurface() local 1407 if(hashType == SurfacePairs[uiIndex].Name) in ParseGenericSurface() 1409 Params.uiFlags = SurfacePairs[uiIndex].eType | SurfacePairs[uiIndex].BufferType; in ParseGenericSurface() 1429 for(unsigned int uiIndex = 0; uiIndex < 3; ++uiIndex) in ParseGenericSurface() local 1431 if(strcmp(pszRemaining, ppFilters[uiIndex]) == 0) in ParseGenericSurface() 1433 Type = uiIndex; // Yup, it's valid. in ParseGenericSurface() 1578 for(unsigned int uiIndex = 0; uiIndex < KnownCmds.GetSize(); ++uiIndex) in ParseTexture() local 1580 if(KnownCmds[uiIndex] == texCmd) in ParseTexture() [all …]
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D | PVRTPrint3D.cpp | 730 for(PVRTuint32 uiIndex = 0; uiIndex < utf32.GetSize(); uiIndex++) in MeasureText() local 732 if(utf32[uiIndex] == 0x0D || utf32[uiIndex] == 0x0A) in MeasureText() 740 uiIdx = FindCharacter(utf32[uiIndex]); in MeasureText() 747 txNextChar = utf32[uiIndex + 1]; in MeasureText() 749 ApplyKerning(utf32[uiIndex], txNextChar, fKernOffset); in MeasureText() 868 for(unsigned int uiIndex = 0; uiIndex < uiNumCharsInString; uiIndex++) in UpdateLine() local 870 if(uiIndex > MAX_LETTERS) in UpdateLine() 874 if(Text[uiIndex] == 0x0A) in UpdateLine() 882 PVRTuint32 uiIdx = FindCharacter(Text[uiIndex]); in UpdateLine() 894 if(uiIndex < uiNumCharsInString - 1) in UpdateLine() [all …]
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D | PVRTPFXParser.h | 376 const SPVRTPFXRenderPass& GetRenderPass(unsigned int uiIndex) const; 391 SPVRTPFXParserShader& GetFragmentShader(unsigned int uiIndex); 406 SPVRTPFXParserShader& GetVertexShader(unsigned int uiIndex); 421 const SPVRTPFXParserEffect& GetEffect(unsigned int uiIndex) const; 452 const SPVRTPFXParserTexture* GetTexture(unsigned int uiIndex) const;
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPFXParserAPI.cpp | 62 for(unsigned int uiIndex = ePVRTPFX_NumSemantics; uiIndex < m_Semantics.GetSize(); ++uiIndex) in ~CPVRTPFXEffect() local 64 delete [] m_Semantics[uiIndex].p; in ~CPVRTPFXEffect() 65 m_Semantics[uiIndex].p = NULL; in ~CPVRTPFXEffect() 607 for(unsigned int uiIndex = 0; uiIndex < uiNumUniforms; ++uiIndex) in RegisterUniformSemantic() local 610 if(m_Semantics.Contains(psUniforms[uiIndex])) in RegisterUniformSemantic() 612 …gFromFormattedStr("ERROR: Uniform semantic with ID '%u' already exists.\n", psUniforms[uiIndex].n); in RegisterUniformSemantic() 617 char* pSemName = new char[strlen(psUniforms[uiIndex].p)+1]; in RegisterUniformSemantic() 618 strcpy(pSemName, psUniforms[uiIndex].p); in RegisterUniformSemantic() 621 m_Semantics[uiIdx].n = psUniforms[uiIndex].n; in RegisterUniformSemantic() 813 unsigned int uiIndex = m_pParser->FindTextureIndex(pPFXTex->Name, m_nEffect); in SetTexture() local [all …]
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D | PVRTPrint3DAPI.cpp | 280 unsigned int uiIndex = m_eFilterMethod[eFilterProc_Min] + (m_eFilterMethod[eFilterProc_Mip]*2); in Flush() local 282 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_eMinTable[uiIndex]); in Flush()
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