Searched refs:uiVertIdx (Results 1 – 1 of 1) sorted by relevance
206 unsigned int uiVertIdx = 0; in LoadShadersForEffect() local214 for(uiVertIdx = 0; uiVertIdx < src.GetNumberVertexShaders(); ++uiVertIdx) in LoadShadersForEffect()216 const SPVRTPFXParserShader& VertexShader = src.GetVertexShader(uiVertIdx); in LoadShadersForEffect()282 if (src.GetVertexShader(uiVertIdx).pbGLSLBinary!=NULL) in LoadShadersForEffect()285 …RTShaderLoadBinaryFromMemory(src.GetVertexShader(uiVertIdx).pbGLSLBinary, src.GetVertexShader(uiVe… in LoadShadersForEffect()313 if (src.GetVertexShader(uiVertIdx).pbGLSLBinary==NULL) in LoadShadersForEffect()