Searched refs:uiVertShader (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_Windows.cpp | 357 GLuint uiFragShader, uiVertShader; /* Used to hold the fragment and vertex shader handles */ in WinMain() local 392 uiVertShader = glCreateShader(GL_VERTEX_SHADER); in WinMain() 393 glShaderSource(uiVertShader, 1, (const char**)&pszVertShader, NULL); in WinMain() 394 glCompileShader(uiVertShader); in WinMain() 395 glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain() 400 glGetShaderiv(uiVertShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in WinMain() 402 glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in WinMain() 416 glAttachShader(uiProgramObject, uiVertShader); in WinMain() 529 glDeleteShader(uiVertShader); in WinMain()
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