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Searched refs:uiVertShader (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp357 GLuint uiFragShader, uiVertShader; /* Used to hold the fragment and vertex shader handles */ in WinMain() local
392 uiVertShader = glCreateShader(GL_VERTEX_SHADER); in WinMain()
393 glShaderSource(uiVertShader, 1, (const char**)&pszVertShader, NULL); in WinMain()
394 glCompileShader(uiVertShader); in WinMain()
395 glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain()
400 glGetShaderiv(uiVertShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in WinMain()
402 glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in WinMain()
416 glAttachShader(uiProgramObject, uiVertShader); in WinMain()
529 glDeleteShader(uiVertShader); in WinMain()