Searched refs:uiVertexShader (Results 1 – 1 of 1) sorted by relevance
208 unsigned int uiVertexShader = 0; in LoadShadersForEffect() local286 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &uiVertexShader, &error) == PVR_SUCCESS) in LoadShadersForEffect()303 …if (PVRTShaderLoadSourceFromMemory(pszVertexShader, GL_VERTEX_SHADER, &uiVertexShader, &error) != … in LoadShadersForEffect()390 glAttachShader(m_uiProgram, uiVertexShader); in LoadShadersForEffect()392 glDeleteShader(uiVertexShader); in LoadShadersForEffect()