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Searched refs:undo_image (Results 1 – 2 of 2) sorted by relevance

/external/ImageMagick/MagickCore/
Ddisplay.c6433 *undo_image = (Image *) NULL; in XImageCache() local
6442 while (undo_image != (Image *) NULL) in XImageCache()
6444 cache_image=undo_image; in XImageCache()
6445 undo_image=GetPreviousImageInList(undo_image); in XImageCache()
6449 undo_image=NewImageList(); in XImageCache()
6463 if (undo_image == (Image *) NULL) in XImageCache()
6468 cache_image=undo_image; in XImageCache()
6469 undo_image=GetPreviousImageInList(undo_image); in XImageCache()
6559 if (undo_image != (Image *) NULL) in XImageCache()
6564 previous_image=undo_image; in XImageCache()
[all …]
Dxwindow.c1946 const XResourceInfo *resource_info,XWindows *windows,Image *undo_image, in XDisplayImageInfo() argument
2033 for (levels=0; undo_image != (Image *) NULL; levels++) in XDisplayImageInfo()
2035 number_pixels=undo_image->list->columns*undo_image->list->rows; in XDisplayImageInfo()
2037 undo_image=GetPreviousImageInList(undo_image); in XDisplayImageInfo()