Searched refs:unifiedUniforms (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 70 …sg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() argument 89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; in generateProgramDeclaration() 96 …sg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() argument 99 …generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms… in generateProgramDeclaration() 131 …sg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in RandomShaderProgram() argument 132 …ram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms)) in RandomShaderProgram() 136 , m_unifiedUniforms (unifiedUniforms) in RandomShaderProgram()
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D | glsRandomShaderProgram.hpp | 44 …g::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
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D | glsRandomShaderCase.cpp | 148 std::vector<const rsg::ShaderInput*> unifiedUniforms; in init() local 150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); in init() 151 rsg::computeUniformValues(rnd, m_uniforms, unifiedUniforms); in init()
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