/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 158 gl.uniform1i(samplerLoc, 0); in init() 197 gl.uniform1i(samplerLoc, 0); in init() 237 gl.uniform1i(samplerLoc, 0); in init() 286 gl.uniform1i(samplerLoc, 0); in init() 326 gl.uniform1i(samplerLoc, 0); in init() 363 gl.uniform1i(samplerLoc, 0); in init() 406 gl.uniform1i(samplerLoc, 0); in init() 443 gl.uniform1i(samplerLoc, 0); in init() 480 gl.uniform1i(samplerLoc, 0); in init() 521 gl.uniform1i(samplerLoc, 0); in init() [all …]
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D | es3pStateChangeTests.cpp | 167 gl.uniform1i(samplerLoc, 0); in init() 211 gl.uniform1i(samplerLoc, 0); in init() 256 gl.uniform1i(samplerLoc, 0); in init() 310 gl.uniform1i(samplerLoc, 0); in init() 355 gl.uniform1i(samplerLoc, 0); in init() 397 gl.uniform1i(samplerLoc, 0); in init() 445 gl.uniform1i(samplerLoc, 0); in init() 487 gl.uniform1i(samplerLoc, 0); in init() 529 gl.uniform1i(samplerLoc, 0); in init() 575 gl.uniform1i(samplerLoc, 0); in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pRedundantStateChangeTests.cpp | 158 gl.uniform1i(samplerLoc, 0); in init() 197 gl.uniform1i(samplerLoc, 0); in init() 237 gl.uniform1i(samplerLoc, 0); in init() 286 gl.uniform1i(samplerLoc, 0); in init() 326 gl.uniform1i(samplerLoc, 0); in init() 363 gl.uniform1i(samplerLoc, 0); in init() 406 gl.uniform1i(samplerLoc, 0); in init() 447 gl.uniform1i(samplerLoc, 0); in init() 490 gl.uniform1i(samplerLoc, 0); in init() 527 gl.uniform1i(samplerLoc, 0); in init() [all …]
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D | es2pStateChangeTests.cpp | 167 gl.uniform1i(samplerLoc, 0); in init() 211 gl.uniform1i(samplerLoc, 0); in init() 256 gl.uniform1i(samplerLoc, 0); in init() 310 gl.uniform1i(samplerLoc, 0); in init() 355 gl.uniform1i(samplerLoc, 0); in init() 397 gl.uniform1i(samplerLoc, 0); in init() 445 gl.uniform1i(samplerLoc, 0); in init() 491 gl.uniform1i(samplerLoc, 0); in init() 539 gl.uniform1i(samplerLoc, 0); in init() 581 gl.uniform1i(samplerLoc, 0); in init() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilitySampleVariablesTests.cpp | 367 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampleMask"), m_sampleMask); in iterate() 436 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate() 440 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate() 441 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate() 446 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate() 447 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 1); in iterate() 743 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate() 747 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate() 748 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate() 753 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate() [all …]
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D | gl4cSparseTexture2Tests.cpp | 1092 gl.uniform1i(1, 0 /* image_unit */); in writeDataToTexture() 1299 gl.uniform1i(1, 0 /* image_unit */); in verifyTextureData() 1301 gl.uniform1i(2, 1 /* image_unit */); in verifyTextureData() 1609 gl.uniform1i(1, 0); in UncommittedDepthStencil() 1869 gl.uniform1i(1, 0 /* image_unit */); in verifyTextureDataExtended() 1871 gl.uniform1i(2, 1 /* image_unit */); in verifyTextureDataExtended() 2011 gl.uniform1i(1, 0 /* image_unit */); in verifyAtomicOperations() 2013 gl.uniform1i(2, 1 /* image_unit */); in verifyAtomicOperations() 2015 gl.uniform1i(3, widthCommitted /* committed width */); in verifyAtomicOperations() 2728 gl.uniform1i(1, 0 /* image_unit */); in writeDataToTexture() [all …]
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D | gl4cTextureBarrierTests.cpp | 433 gl.uniform1i(loc, i); in iterate() 621 gl.uniform1i(m_blockSizeLoc, m_blockSize); in setupRenderPass() 629 gl.uniform1i(m_moduloLoc, m_modulo); in setupRenderPass()
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D | gl4cSparseTextureClampTests.cpp | 405 gl.uniform1i(1, 0 /* sampler_unit */); in verifyLookupTextureData() 409 gl.uniform1i(2, widthCommitted /* committed region width */); in verifyLookupTextureData() 758 gl.uniform1i(1, 0 /* image_unit */); in writeDataToTexture() 914 gl.uniform1i(1, 0 /* sampler_unit */); in verifyLookupTextureData()
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D | gl4cStencilTexturingTests.cpp | 684 gl.uniform1i(uni_image_loc, m_image_unit); in dispatch() 697 gl.uniform1i(uni_sampler_loc, m_texture_unit); in dispatch() 762 gl.uniform1i(uni_sampler_loc, m_texture_unit); in draw()
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/external/deqp/external/openglcts/modules/common/ |
D | glcSampleVariablesTests.cpp | 369 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampleMask"), m_sampleMask); in iterate() 438 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate() 442 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate() 443 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate() 448 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate() 449 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 1); in iterate() 742 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate() 746 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate() 747 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate() 752 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate() [all …]
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D | glcRobustBufferAccessBehaviorTests.cpp | 1452 gl.uniform1i(0 /* location */, 0 /* texture unit */); in iterate() 1509 gl.uniform1i(0 /* location */, 0 /* texture unit */); in iterate() 1844 gl.uniform1i(0 /* location */, 0 /* image unit*/); in prepareTexture() 2073 gl.uniform1i(0 /* location */, 0 /* image unit*/); in verifyInvalidResults() 2076 gl.uniform1i(1 /* location */, 1 /* image unit*/); in verifyInvalidResults() 2321 gl.uniform1i(0 /* location */, 0 /* image unit*/); in verifyValidResults() 2324 gl.uniform1i(1 /* location */, 1 /* image unit*/); in verifyValidResults() 2682 gl.uniform1i(0 /* location */, 0 /* image unit*/); in setTextures() 2685 gl.uniform1i(1 /* location */, 1 /* image unit*/); in setTextures() 2902 gl.uniform1i(0 /* location */, 0 /* image unit*/); in verifyInvalidResults() [all …]
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D | glcShaderIntegerMixTests.cpp | 493 gl.uniform1i(loc, 0); in test() 505 gl.uniform1i(loc, 1); in test()
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D | glcShaderMultisampleInterpolationTests.cpp | 463 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate() 464 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5SamplerArrayIndexing.cpp | 270 gl.uniform1i(samplers_uniform_location + 0, 0); in iterate() 275 gl.uniform1i(samplers_uniform_location + 1, 1); in iterate() 280 gl.uniform1i(samplers_uniform_location + 2, 2); in iterate() 285 gl.uniform1i(samplers_uniform_location + 3, 3); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderRendering.cpp | 3359 …gl.uniform1i(is_indexed_draw_call_uniform_location, (drawcall_type == DRAW_CALL_TYPE_GL_DRAW_ELEME… in setUniformsBeforeDrawCall() 3362 gl.uniform1i(is_gl_line_loop_draw_call_uniform_location, (m_drawcall_mode == GL_LINE_LOOP)); in setUniformsBeforeDrawCall() 3363 gl.uniform1i(is_gl_line_strip_adjacency_draw_call_uniform_location, in setUniformsBeforeDrawCall() 3365 …gl.uniform1i(is_gl_lines_adjacency_draw_call_uniform_location, (m_drawcall_mode == GL_LINES_ADJACE… in setUniformsBeforeDrawCall() 3366 gl.uniform1i(is_gl_lines_draw_call_uniform_location, (m_drawcall_mode == GL_LINES)); in setUniformsBeforeDrawCall() 5347 gl.uniform1i(is_lines_output_uniform_location, m_output_type == SHADER_OUTPUT_TYPE_LINE_STRIP); in setUniformsBeforeDrawCall() 5348 gl.uniform1i(is_points_output_uniform_location, m_output_type == SHADER_OUTPUT_TYPE_POINTS); in setUniformsBeforeDrawCall() 5349 gl.uniform1i(is_triangle_fan_input_uniform_location, m_drawcall_mode == GL_TRIANGLE_FAN); in setUniformsBeforeDrawCall() 5350 gl.uniform1i(is_triangle_strip_input_uniform_location, m_drawcall_mode == GL_TRIANGLE_STRIP); in setUniformsBeforeDrawCall() 5351 …gl.uniform1i(is_triangles_adjacency_input_uniform_location, m_drawcall_mode == GL_TRIANGLES_ADJACE… in setUniformsBeforeDrawCall() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderFragDataTests.cpp | 211 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate() 337 gl.uniform1i(indexLoc, ndx); in iterate()
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D | es3fFboTestUtil.cpp | 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() 504 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms() 615 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms() 616 gl.uniform1i (gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms() 723 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
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D | es3fShaderDiscardTests.cpp | 114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() 363 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms() 365 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms()
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D | es31fMultisampleShaderRenderCase.cpp | 588 gl.uniform1i(samplerLocation, 0); in drawOneIteration() 646 gl.uniform1i(samplerLocation, 0); in drawOneIteration() 652 gl.uniform1i(sampleLocation, sampleNdx); in drawOneIteration()
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D | es31fTextureMultisampleTests.cpp | 504 gl.uniform1i (m_samplerProgramSamplerLoc, 0); in drawSample() 505 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sampleNdx); in drawSample() 1027 gl.uniform1i (m_samplerProgramSamplerLoc, 0); in drawSample() 1028 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sample); in drawSample() 1498 gl.uniform1i(samplerLocation, 0); in sampleTexture() 1499 gl.uniform1i(maxSamplesLocation, m_numSamples); in sampleTexture() 1501 gl.uniform1i(layerLocation, s_textureLayer); in sampleTexture()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderFragDataTests.cpp | 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate()
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D | es2fShaderDiscardTests.cpp | 134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 207 gl.uniform1i(location, 0); in iterate()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSampleShadingTests.cpp | 381 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), samples); in iterate() 382 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate()
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