Searched refs:uniform4iv (Results 1 – 25 of 50) sorted by relevance
12
/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 228 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); in iterate() 264 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); in iterate()
|
D | es31fUniformLocationTests.cpp | 594 case glu::TYPE_INT_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break; in render() 604 case glu::TYPE_BOOL_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break; in render()
|
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 132 gl->uniform4iv = &glUniform4iv;
|
D | glwInitES30Direct.inl | 219 gl->uniform4iv = &glUniform4iv;
|
D | glwInitES20.inl | 132 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
|
D | glwInitES31Direct.inl | 281 gl->uniform4iv = &glUniform4iv;
|
D | glwInitES32Direct.inl | 325 gl->uniform4iv = &glUniform4iv;
|
D | glwInitES30.inl | 219 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
|
D | glwInitGL30.inl | 217 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
|
D | glwInitGL31.inl | 228 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
|
D | glwInitES31.inl | 281 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
|
D | glwInitGL32.inl | 246 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
|
D | glwFunctions.inl | 769 glUniform4ivFunc uniform4iv; variable
|
D | glwInitES32.inl | 325 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
|
/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 281 dst->uniform4iv = src.uniform4iv;
|
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 943 gl.uniform4iv(uniLoc, 1, &arr[0]); in setupDefaultUniforms() 1013 gl.uniform4iv(uniLoc, 1, s_ivec4Uniforms[i].value.getPtr()); in setupDefaultUniforms()
|
D | glcShaderLibraryCase.cpp | 169 gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); in setUniformValue() 181 gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); in setUniformValue()
|
/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 850 gl.uniform4iv(uniLoc, 1, &arr[0]); in setupDefaultUniforms() 931 gl.uniform4iv(uniLoc, 1, s_ivec4Uniforms[i].value.getPtr()); in setupDefaultUniforms()
|
D | glsShaderLibraryCase.cpp | 808 case TYPE_INT_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue() 812 case TYPE_BOOL_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
|
D | glsFragOpInteractionCase.cpp | 355 case 4: ctx.uniform4iv(location, 1, (int*)value.value().getValuePtr()); break; in setUniformValue()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 182 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*);
|
D | sglrContext.hpp | 170 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
|
/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 169 fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv); in GrGLTestInterface()
|
/external/skqp/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 170 fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv); in GrGLTestInterface()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 274 gl.uniform4iv(location, 1, i_data); in setUniform()
|
12