/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 1101 GLuint uniformBlockIndex, GLuint uniformBlockBinding) in uniform_block_binding() argument 1104 uniformBlockBinding) { in uniform_block_binding() 1110 uniformBlockBinding; in uniform_block_binding() 1116 GLuint uniformBlockBinding) in _mesa_UniformBlockBinding_no_error() argument 1121 uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding); in _mesa_UniformBlockBinding_no_error() 1127 GLuint uniformBlockBinding) in _mesa_UniformBlockBinding() argument 1149 if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) { in _mesa_UniformBlockBinding() 1152 uniformBlockBinding, ctx->Const.MaxUniformBufferBindings); in _mesa_UniformBlockBinding() 1156 uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding); in _mesa_UniformBlockBinding()
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D | uniforms.h | 240 GLuint uniformBlockBinding); 245 GLuint uniformBlockBinding);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 192 gl.uniformBlockBinding(m_program_id, blockIndex, index_value); in iterate()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 284 dst->uniformBlockBinding = src.uniformBlockBinding;
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackTests.hpp | 1202 glw::GLuint uniformBlockBinding); 1286 glw::GLuint uniformBlockBinding);
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 222 gl->uniformBlockBinding = &glUniformBlockBinding;
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D | glwInitES31Direct.inl | 284 gl->uniformBlockBinding = &glUniformBlockBinding;
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D | glwInitES32Direct.inl | 328 gl->uniformBlockBinding = &glUniformBlockBinding;
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D | glwInitES30.inl | 222 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
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D | glwInitGL31.inl | 231 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
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D | glwInitES31.inl | 284 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
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D | glwInitGL32.inl | 249 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
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D | glwFunctions.inl | 772 glUniformBlockBindingFunc uniformBlockBinding; variable
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D | glwInitES32.inl | 328 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
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D | glwInitGL33.inl | 268 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
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D | glwInitGL40.inl | 304 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 144 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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D | libGLESv3.cpp | 2666 void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) in UniformBlockBinding() argument 2669 program, uniformBlockIndex, uniformBlockBinding); in UniformBlockBinding() 2671 if(uniformBlockBinding >= MAX_UNIFORM_BUFFER_BINDINGS) in UniformBlockBinding() 2692 programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding); in UniformBlockBinding()
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D | entry_points.h | 295 void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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D | entry_points.cpp | 1350 …PIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) in glUniformBlockBinding() argument 1352 return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); in glUniformBlockBinding()
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D | Program.cpp | 473 void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding) in bindUniformBlock() argument 477 uniformBlockBindings[uniformBlockIndex] = uniformBlockBinding; in bindUniformBlock()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 261 …iformBlockBinding (deUint32 program, deUint32 uniformBlockIndex, deUint32 uniformBlockBinding);
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/external/deqp/doc/ |
D | GLES3 Negative API Functions.txt | 259 o glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 1062 …NGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1167 …ENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 1062 …NGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1167 …ENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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