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Searched refs:uniformBuffers (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.cpp146 void VertexProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument
151 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
DVertexProcessor.hpp136 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
DPixelProcessor.hpp177 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
DPixelProcessor.cpp119 void PixelProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument
124 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp198 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
DPixelProcessor.hpp199 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
DVertexProcessor.cpp185 void VertexProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument
190 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
DPixelProcessor.cpp153 void PixelProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument
158 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1162 void Program::applyUniformBuffers(Device *device, BufferBinding* uniformBuffers) in applyUniformBuffers() argument
1205 Buffer* vsBuffer = (index != -1) ? (Buffer*)uniformBuffers[index].get() : nullptr; in applyUniformBuffers()
1207 …vsBuffer ? vsBuffer->getResource() : nullptr, (index != -1) ? uniformBuffers[index].getOffset() : … in applyUniformBuffers()
1209 Buffer* psBuffer = (index != -1) ? (Buffer*)uniformBuffers[index].get() : nullptr; in applyUniformBuffers()
1211 …psBuffer ? psBuffer->getResource() : nullptr, (index != -1) ? uniformBuffers[index].getOffset() : … in applyUniformBuffers()
DProgram.h177 void applyUniformBuffers(Device *device, BufferBinding* uniformBuffers);
DContext.cpp243 mState.uniformBuffers[i].set(nullptr, 0, 0); in ~Context()
1255 mState.uniformBuffers[index].set(bufferObject, static_cast<int>(offset), static_cast<int>(size)); in bindIndexedUniformBuffer()
2446 const BufferBinding& uniformBuffer = mState.uniformBuffers[index]; in getUniformBufferiv()
3070 programObject->applyUniformBuffers(device, mState.uniformBuffers); in applyShaders()
DContext.h412 BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; member