Searched refs:uniformBuffers (Results 1 – 12 of 12) sorted by relevance
/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 146 void VertexProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument 151 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
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D | VertexProcessor.hpp | 136 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
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D | PixelProcessor.hpp | 177 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
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D | PixelProcessor.cpp | 119 void PixelProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument 124 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
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/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 198 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
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D | PixelProcessor.hpp | 199 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
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D | VertexProcessor.cpp | 185 void VertexProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument 190 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
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D | PixelProcessor.cpp | 153 void PixelProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument 158 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 1162 void Program::applyUniformBuffers(Device *device, BufferBinding* uniformBuffers) in applyUniformBuffers() argument 1205 Buffer* vsBuffer = (index != -1) ? (Buffer*)uniformBuffers[index].get() : nullptr; in applyUniformBuffers() 1207 …vsBuffer ? vsBuffer->getResource() : nullptr, (index != -1) ? uniformBuffers[index].getOffset() : … in applyUniformBuffers() 1209 Buffer* psBuffer = (index != -1) ? (Buffer*)uniformBuffers[index].get() : nullptr; in applyUniformBuffers() 1211 …psBuffer ? psBuffer->getResource() : nullptr, (index != -1) ? uniformBuffers[index].getOffset() : … in applyUniformBuffers()
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D | Program.h | 177 void applyUniformBuffers(Device *device, BufferBinding* uniformBuffers);
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D | Context.cpp | 243 mState.uniformBuffers[i].set(nullptr, 0, 0); in ~Context() 1255 mState.uniformBuffers[index].set(bufferObject, static_cast<int>(offset), static_cast<int>(size)); in bindIndexedUniformBuffer() 2446 const BufferBinding& uniformBuffer = mState.uniformBuffers[index]; in getUniformBufferiv() 3070 programObject->applyUniformBuffers(device, mState.uniformBuffers); in applyShaders()
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D | Context.h | 412 BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; member
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