Searched refs:uniformStruct (Results 1 – 1 of 1) sorted by relevance
1748 for(const auto &uniformStruct : shader->activeUniformStructs) in linkUniforms() local1750 if(!validateUniformStruct(shader->getType(), uniformStruct)) in linkUniforms()1916 for(const auto &uniformStruct : uniformStructs) in validateUniformStruct() local1918 if(uniformStruct.name == newUniformStruct.name) in validateUniformStruct()1920 return areMatchingFields(uniformStruct.fields, newUniformStruct.fields, newUniformStruct.name); in validateUniformStruct()