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Searched refs:uniform_buffer_bound (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_compute.c184 nvc0->state.uniform_buffer_bound[s] = 0; in nvc0_compute_invalidate_constbufs()
206 if (nvc0->state.uniform_buffer_bound[s] < size) { in nvc0_compute_validate_constbufs()
207 nvc0->state.uniform_buffer_bound[s] = align(size, 0x100); in nvc0_compute_validate_constbufs()
210 PUSH_DATA (push, nvc0->state.uniform_buffer_bound[s]); in nvc0_compute_validate_constbufs()
217 base, nvc0->state.uniform_buffer_bound[s], in nvc0_compute_validate_constbufs()
239 nvc0->state.uniform_buffer_bound[s] = 0; in nvc0_compute_validate_constbufs()
Dnvc0_state_validate.c491 if (nvc0->state.uniform_buffer_bound[s] < size) { in nvc0_constbufs_validate()
492 nvc0->state.uniform_buffer_bound[s] = align(size, 0x100); in nvc0_constbufs_validate()
495 PUSH_DATA (push, nvc0->state.uniform_buffer_bound[s]); in nvc0_constbufs_validate()
502 base, nvc0->state.uniform_buffer_bound[s], in nvc0_constbufs_validate()
525 nvc0->state.uniform_buffer_bound[s] = 0; in nvc0_constbufs_validate()
534 nvc0->state.uniform_buffer_bound[5] = 0; in nvc0_constbufs_validate()
Dnvc0_screen.h56 uint32_t uniform_buffer_bound[6]; member
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_screen.h42 bool uniform_buffer_bound[3]; member
Dnv50_shader_state.c65 if (!nv50->state.uniform_buffer_bound[s]) { in nv50_constbufs_validate()
66 nv50->state.uniform_buffer_bound[s] = true; in nv50_constbufs_validate()
108 nv50->state.uniform_buffer_bound[s] = false; in nv50_constbufs_validate()