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Searched refs:uniform_map (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp3480 string_to_uint_map *uniform_map = new string_to_uint_map; in check_explicit_uniform_locations() local
3482 if (!uniform_map) { in check_explicit_uniform_locations()
3503 int slots = reserve_explicit_locations(prog, uniform_map, in check_explicit_uniform_locations()
3511 delete uniform_map; in check_explicit_uniform_locations()
3536 delete uniform_map; in check_explicit_uniform_locations()