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Searched refs:uniform_pitch (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_miptree.c409 mt->uniform_pitch = util_format_get_nblocksx(pt->format, w) * blocksz; in nv30_miptree_create()
410 mt->uniform_pitch = align(mt->uniform_pitch, 64); in nv30_miptree_create()
416 1 << (util_last_bit(mt->uniform_pitch / 4) - 1)); in nv30_miptree_create()
417 mt->uniform_pitch = align(mt->uniform_pitch, pitch_align); in nv30_miptree_create()
421 if (!mt->uniform_pitch) in nv30_miptree_create()
431 lvl->pitch = mt->uniform_pitch; in nv30_miptree_create()
445 if (!mt->uniform_pitch) in nv30_miptree_create()
490 mt->uniform_pitch = stride; in nv30_miptree_from_handle()
491 mt->level[0].pitch = mt->uniform_pitch; in nv30_miptree_from_handle()
Dnv30_resource.h33 uint32_t uniform_pitch; member
Dnv30_texture.c289 so->npot_size1 = (pt->depth0 << 20) | mt->uniform_pitch; in nv30_sampler_view_create()
295 so->swz |= mt->uniform_pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT; in nv30_sampler_view_create()