Searched refs:uniform_stream (Results 1 – 1 of 1) sorted by relevance
275 struct vc5_cl_reloc uniform_stream = cl_get_address(&job->indirect); in vc5_write_uniforms() local276 vc5_bo_reference(uniform_stream.bo); in vc5_write_uniforms()405 shader, i, __gen_address_offset(&uniform_stream) + i * 4, in vc5_write_uniforms()414 return uniform_stream; in vc5_write_uniforms()