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Searched refs:uniform_type (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp326 glw::GLenum uniform_type = GL_NONE; in iterate() local
330 &uniform_size, &uniform_type, uniform_name); in iterate()
344 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE) in iterate()
360 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) in iterate()
379 if (uniform_type != GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) in iterate()
395 if (uniform_type != GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) in iterate()
414 if (uniform_type != GL_INT_SAMPLER_2D_MULTISAMPLE) in iterate()
430 if (uniform_type != GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) in iterate()
449 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE) in iterate()
465 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) in iterate()
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Des31cLayoutBindingTests.cpp689 s << "precision highp " << getTestParameters().uniform_type << ";\n"; in initDefaultVSContext()
726 s << "precision highp " << getTestParameters().uniform_type << ";\n"; in initDefaultFSContext()
764 s << "precision highp " << getTestParameters().uniform_type << ";\n"; in initDefaultCSContext()
793 String buildUniformDecl(const String& keyword, const String& layout, const String& uniform_type, in buildUniformDecl() argument
801 setArg(args["UNIFORM_TYPE"], uniform_type); in buildUniformDecl()
1305 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()), in binding_basic_default()
1353 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()), in binding_basic_explicit()
1391 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()), in binding_basic_multiple()
1394 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName(1)), in binding_basic_multiple()
1451 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()), in binding_basic_render()
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Des31cLayoutBindingTests.hpp81 char const* uniform_type; // sampler2D, image2D... member
Des31cShaderAtomicCountersTests.cpp449 …ool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument
500 if (type != static_cast<GLenum>(uniform_type)) in CheckUniform()
503 << type << " should be " << uniform_type << tcu::TestLog::EndMessage; in CheckUniform()
509 if (param != uniform_type) in CheckUniform()
512 << param << " should be " << uniform_type << tcu::TestLog::EndMessage; in CheckUniform()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.hpp480 glw::GLuint getRequiredComponentsNumber(const uniformTypeDetails& uniform_type) const;
481 glw::GLuint getUniformTypeMemberSize(const uniformTypeDetails& uniform_type) const;
482 …glw::GLuint getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) co…
485 …spectProgram(glw::GLuint program_id, glw::GLint n_uniforms, const uniformTypeDetails& uniform_type,
492 void prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
505 void prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
508 void prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
513 void prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
516 bool test(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const;
Dgl4cGPUShaderFP64Tests.cpp3344 for (std::vector<uniformTypeDetails>::const_iterator uniform_type = m_uniform_types.begin(); in iterate() local
3345 m_uniform_types.end() != uniform_type; ++uniform_type) in iterate()
3348 if (false == test(*shader_stage, *uniform_type)) in iterate()
3497 glw::GLuint GPUShaderFP64Test2::getRequiredComponentsNumber(const uniformTypeDetails& uniform_type)… in getRequiredComponentsNumber()
3500 const glw::GLuint column_length = uniform_type.m_n_rows; in getRequiredComponentsNumber()
3502 if (1 == uniform_type.m_n_columns) in getRequiredComponentsNumber()
3510 return alignment * uniform_type.m_n_columns; in getRequiredComponentsNumber()
3520 glw::GLuint GPUShaderFP64Test2::getUniformTypeMemberSize(const uniformTypeDetails& uniform_type) co… in getUniformTypeMemberSize()
3523 const glw::GLuint column_length = uniform_type.m_n_rows; in getUniformTypeMemberSize()
3526 return vec4_size * ((column_length + 1) / 2) * uniform_type.m_n_columns; in getUniformTypeMemberSize()
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Dgl4cShaderAtomicCountersTests.cpp544 …ool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument
603 if (type != static_cast<GLenum>(uniform_type)) in CheckUniform()
606 << type << " should be " << uniform_type << tcu::TestLog::EndMessage; in CheckUniform()
612 if (param != uniform_type) in CheckUniform()
615 << param << " should be " << uniform_type << tcu::TestLog::EndMessage; in CheckUniform()