Searched refs:uniform_type (Results 1 – 7 of 7) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 326 glw::GLenum uniform_type = GL_NONE; in iterate() local 330 &uniform_size, &uniform_type, uniform_name); in iterate() 344 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE) in iterate() 360 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) in iterate() 379 if (uniform_type != GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) in iterate() 395 if (uniform_type != GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) in iterate() 414 if (uniform_type != GL_INT_SAMPLER_2D_MULTISAMPLE) in iterate() 430 if (uniform_type != GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) in iterate() 449 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE) in iterate() 465 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) in iterate() [all …]
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D | es31cLayoutBindingTests.cpp | 689 s << "precision highp " << getTestParameters().uniform_type << ";\n"; in initDefaultVSContext() 726 s << "precision highp " << getTestParameters().uniform_type << ";\n"; in initDefaultFSContext() 764 s << "precision highp " << getTestParameters().uniform_type << ";\n"; in initDefaultCSContext() 793 String buildUniformDecl(const String& keyword, const String& layout, const String& uniform_type, in buildUniformDecl() argument 801 setArg(args["UNIFORM_TYPE"], uniform_type); in buildUniformDecl() 1305 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()), in binding_basic_default() 1353 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()), in binding_basic_explicit() 1391 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()), in binding_basic_multiple() 1394 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName(1)), in binding_basic_multiple() 1451 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()), in binding_basic_render() [all …]
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D | es31cLayoutBindingTests.hpp | 81 char const* uniform_type; // sampler2D, image2D... member
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D | es31cShaderAtomicCountersTests.cpp | 449 …ool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument 500 if (type != static_cast<GLenum>(uniform_type)) in CheckUniform() 503 << type << " should be " << uniform_type << tcu::TestLog::EndMessage; in CheckUniform() 509 if (param != uniform_type) in CheckUniform() 512 << param << " should be " << uniform_type << tcu::TestLog::EndMessage; in CheckUniform()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.hpp | 480 glw::GLuint getRequiredComponentsNumber(const uniformTypeDetails& uniform_type) const; 481 glw::GLuint getUniformTypeMemberSize(const uniformTypeDetails& uniform_type) const; 482 …glw::GLuint getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) co… 485 …spectProgram(glw::GLuint program_id, glw::GLint n_uniforms, const uniformTypeDetails& uniform_type, 492 void prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 505 void prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 508 void prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 513 void prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 516 bool test(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const;
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D | gl4cGPUShaderFP64Tests.cpp | 3344 for (std::vector<uniformTypeDetails>::const_iterator uniform_type = m_uniform_types.begin(); in iterate() local 3345 m_uniform_types.end() != uniform_type; ++uniform_type) in iterate() 3348 if (false == test(*shader_stage, *uniform_type)) in iterate() 3497 glw::GLuint GPUShaderFP64Test2::getRequiredComponentsNumber(const uniformTypeDetails& uniform_type)… in getRequiredComponentsNumber() 3500 const glw::GLuint column_length = uniform_type.m_n_rows; in getRequiredComponentsNumber() 3502 if (1 == uniform_type.m_n_columns) in getRequiredComponentsNumber() 3510 return alignment * uniform_type.m_n_columns; in getRequiredComponentsNumber() 3520 glw::GLuint GPUShaderFP64Test2::getUniformTypeMemberSize(const uniformTypeDetails& uniform_type) co… in getUniformTypeMemberSize() 3523 const glw::GLuint column_length = uniform_type.m_n_rows; in getUniformTypeMemberSize() 3526 return vec4_size * ((column_length + 1) / 2) * uniform_type.m_n_columns; in getUniformTypeMemberSize() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 544 …ool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument 603 if (type != static_cast<GLenum>(uniform_type)) in CheckUniform() 606 << type << " should be " << uniform_type << tcu::TestLog::EndMessage; in CheckUniform() 612 if (param != uniform_type) in CheckUniform() 615 << param << " should be " << uniform_type << tcu::TestLog::EndMessage; in CheckUniform()
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