Searched refs:unitIdx (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 284 void bindSampler(int unitIdx, const GrSamplerState& state) { in bindSampler() argument 304 if (fHWBoundSamplers[unitIdx] != fSamplers[index]) { in bindSampler() 305 GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, fSamplers[index])); in bindSampler() 306 fHWBoundSamplers[unitIdx] = fSamplers[index]; in bindSampler() 2949 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture* texture) { in bindTexture() argument 2972 if (fHWTextureUnitBindings[unitIdx].boundID(target) != textureID) { in bindTexture() 2973 this->setTextureUnit(unitIdx); in bindTexture() 2975 fHWTextureUnitBindings[unitIdx].setBoundID(target, textureID); in bindTexture() 2998 fSamplerObjectCache->bindSampler(unitIdx, samplerState); in bindTexture() 3014 this->setTextureUnit(unitIdx); in bindTexture() [all …]
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D | GrGLGpu.h | 59 void bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture* texture); 257 void setTextureUnit(int unitIdx);
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 239 void bindSampler(int unitIdx, const GrSamplerState& state) { in bindSampler() argument 259 if (fHWBoundSamplers[unitIdx] != fSamplers[index]) { in bindSampler() 260 GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, fSamplers[index])); in bindSampler() 261 fHWBoundSamplers[unitIdx] = fSamplers[index]; in bindSampler() 2936 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture* texture) { in bindTexture() argument 2959 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture() 2960 this->setTextureUnit(unitIdx); in bindTexture() 2962 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture() 2985 fSamplerObjectCache->bindSampler(unitIdx, samplerState); in bindTexture() 3001 this->setTextureUnit(unitIdx); in bindTexture() [all …]
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D | GrGLGpu.h | 59 void bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture* texture); 252 void setTextureUnit(int unitIdx);
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