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/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp2386 Temporary unpackedUniform(this); in source() local
2402 instruction->dst.index = registerIndex(&unpackedUniform); in source()
2409 arg = &unpackedUniform; in source()
2419 unsigned int dstIndex = registerIndex(&unpackedUniform); in source()
2439 arg = &unpackedUniform; in source()