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Searched refs:unscaleInt (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp345 …static const float4 unscaleInt = {1.0f / 0x7FFFFFFF, 1.0f / 0x7FFFFFFF, 1.0f / 0x7FFFFFFF, 1.0f / … in Constants() local
353 memcpy(&this->unscaleInt, &unscaleInt, sizeof(unscaleInt)); in Constants()
DConstants.hpp103 float4 unscaleInt; member
DVertexRoutine.cpp339 if(stream.count >= 1) v.x *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleInt)); in readStream()
340 if(stream.count >= 2) v.y *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleInt)); in readStream()
341 if(stream.count >= 3) v.z *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleInt)); in readStream()
342 if(stream.count >= 4) v.w *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleInt)); in readStream()
/external/swiftshader/src/Pipeline/
DConstants.cpp345 …static const float4 unscaleInt = {1.0f / 0x7FFFFFFF, 1.0f / 0x7FFFFFFF, 1.0f / 0x7FFFFFFF, 1.0f / … in Constants() local
353 memcpy(&this->unscaleInt, &unscaleInt, sizeof(unscaleInt)); in Constants()
DConstants.hpp103 float4 unscaleInt; member
DVertexRoutine.cpp334 if(stream.count >= 1) v.x *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleInt)); in readStream()
335 if(stream.count >= 2) v.y *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleInt)); in readStream()
336 if(stream.count >= 3) v.z *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleInt)); in readStream()
337 if(stream.count >= 4) v.w *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleInt)); in readStream()