Searched refs:updateBaseMatrix (Results 1 – 3 of 3) sorted by relevance
112 updateBaseMatrix = true; in VertexProcessor()243 updateBaseMatrix = true; in setBaseMatrix()848 updateBaseMatrix = false; in updateTransform()852 if(updateBaseMatrix) in updateTransform()863 updateBaseMatrix = false; in updateTransform()
346 bool updateBaseMatrix; member in sw::VertexProcessor
154 updateBaseMatrix = true; in Renderer()