Searched refs:update_if (Results 1 – 1 of 1) sorted by relevance
199 nir_if *update_if = nir_if_create(b.shader); in build_occlusion_query_shader() local200 update_if->condition = nir_src_for_ssa(nir_iand(&b, start_done, end_done)); in build_occlusion_query_shader()201 nir_cf_node_insert(b.cursor, &update_if->cf_node); in build_occlusion_query_shader()203 b.cursor = nir_after_cf_list(&update_if->then_list); in build_occlusion_query_shader()210 b.cursor = nir_after_cf_list(&update_if->else_list); in build_occlusion_query_shader()