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Searched refs:ureg_DECL_vs_input (Results 1 – 22 of 22) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_mc.c59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in calc_position()
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in calc_position()
119 vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP); in create_ref_vert_shader()
120 vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM); in create_ref_vert_shader()
248 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_ycbcr_vert_shader()
249 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_ycbcr_vert_shader()
Dvl_idct.c155 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_mismatch_vert_shader()
271 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_stage1_vert_shader()
272 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_stage1_vert_shader()
401 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in vl_idct_stage2_vert_shader()
402 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in vl_idct_stage2_vert_shader()
Dvl_zscan.c140 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_vert_shader()
141 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_vert_shader()
142 block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM); in create_vert_shader()
Dvl_matrix_filter.c59 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
Dvl_median_filter.c57 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
Dvl_compositor.c70 vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
71 vtex = ureg_DECL_vs_input(shader, 1); in create_vert_shader()
72 color = ureg_DECL_vs_input(shader, 2); in create_vert_shader()
Dvl_bicubic_filter.c61 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
Dvl_deint_filter.c74 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
/external/mesa3d/src/gallium/state_trackers/xa/
Dxa_tgsi.c284 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs()
290 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs()
296 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs()
302 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs()
308 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_vs.c280 src[0] = ureg_DECL_vs_input(ureg, 0); in compile_passthrough_vs()
299 src[num_elements] = ureg_DECL_vs_input(ureg, num_elements); in compile_passthrough_vs()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c211 ureg_DECL_vs_input( ureg, 0 )); in make_passthrough_vertex_shader()
217 ureg_DECL_vs_input( ureg, 1 )); in make_passthrough_vertex_shader()
223 ureg_DECL_vs_input( ureg, 2 )); in make_passthrough_vertex_shader()
Dst_pbo.c301 in_pos = ureg_DECL_vs_input(ureg, TGSI_SEMANTIC_POSITION); in st_pbo_create_vs()
Dst_mesa_to_tgsi.c926 t->inputs[i] = ureg_DECL_vs_input(ureg, i); in st_translate_mesa_program()
Dst_glsl_to_tgsi.cpp6334 t->inputs[i] = ureg_DECL_vs_input(ureg, i); in st_translate_program()
/external/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.c94 src = ureg_DECL_vs_input( ureg, i ); in util_make_vertex_passthrough_shader_with_so()
/external/virglrenderer/src/gallium/auxiliary/tgsi/
Dtgsi_ureg.h200 ureg_DECL_vs_input( struct ureg_program *,
Dtgsi_ureg.c311 ureg_DECL_vs_input( struct ureg_program *ureg, in ureg_DECL_vs_input() function
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_ureg.h220 ureg_DECL_vs_input( struct ureg_program *,
Dtgsi_ureg.c352 ureg_DECL_vs_input( struct ureg_program *ureg, in ureg_DECL_vs_input() function
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.c3445 ureg_DECL_vs_input(ureg, 0)); in si_get_blit_vs()
3450 ureg_DECL_vs_input(ureg, 1)); in si_get_blit_vs()
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_ff.c314 return ureg_DECL_vs_input(vs->ureg, i); in build_vs_add_input()
Dnine_shader.c2181 ureg_DECL_vs_input(ureg, sem.reg.idx); in DECL_SPECIAL()