Searched refs:useDrawArrays (Results 1 – 2 of 2) sorted by relevance
232 float useDrawArrays; //!< Use glDrawArrays() instead of glDrawElements(). member249 …FeatureProbabilities& pUseDrawArrays (const float prob) { useDrawArrays = prob; return *thi… in pUseDrawArrays()266 , useDrawArrays (0.0f) in FeatureProbabilities()
1214 …instead of glDrawElements: " << probabilityStr(m_probabilities.useDrawArrays) << TestLog… in init()1261 const bool useDrawArrays = m_rnd.getFloat() < m_probabilities.useDrawArrays; in iterate() local1340 if (!useDrawArrays) in iterate()1458 if (useDrawArrays) in iterate()