Searched refs:useDrawElements (Results 1 – 2 of 2) sorted by relevance
120 bool useDrawElements; member134 , useDrawElements (false) in Spec()254 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()572 if (m_spec.useDrawElements) in makeDrawCall()743 m_spec.useDrawElements = false; in init()830 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()1149 if (m_spec.useDrawElements) in makeDrawCall()1279 spec.useDrawElements = false; in init()1316 spec.useDrawElements = false; in init()1354 spec.useDrawElements = false; in init()[all …]
80 bool useDrawElements; member487 if (m_spec.useDrawElements) in init()613 if (m_spec.useDrawElements && m_spec.useIndexBuffer && !m_spec.dynamicIndices) in renderUnbatched()636 if (m_spec.useDrawElements) in renderUnbatched()719 if (m_spec.useDrawElements && m_spec.useIndexBuffer && !m_spec.dynamicIndices) in renderBatched()740 if (m_spec.useDrawElements) in renderBatched()829 …log << TestLog::Message << "Rendering using " << (m_spec.useDrawElements ? "glDrawElements()" : "g… in logTestInfo()831 if (m_spec.useDrawElements) in logTestInfo()1067 spec.useDrawElements = drawElements; in init()