Searched refs:useSampler (Results 1 – 6 of 6) sorted by relevance
45 SamplerUniformSetup (bool useSampler) in SamplerUniformSetup() argument46 : m_useSampler(useSampler) in SamplerUniformSetup()54 instance.useSampler(2u, 0u); // To the uniform binding location 2 bind the texture 0 in setup()
567 DerivateUniformSetup (bool useSampler);576 DerivateUniformSetup::DerivateUniformSetup (bool useSampler) in DerivateUniformSetup() argument577 : m_useSampler(useSampler) in DerivateUniformSetup()758 instance.useSampler(2u, 0u); // To the uniform binding location 2 bind the texture 0 in setup()931 LinearDerivateUniformSetup (bool useSampler, BaseUniformType usedDefaultUniform);940 LinearDerivateUniformSetup::LinearDerivateUniformSetup (bool useSampler, BaseUniformType usedDefaul… in LinearDerivateUniformSetup() argument941 : DerivateUniformSetup (useSampler) in LinearDerivateUniformSetup()
485 void useSampler (deUint32 bindingLocation,
1324 void ShaderRenderCaseInstance::useSampler (deUint32 bindingLocation, deUint32 textureId) in useSampler() function in vkt::sr::ShaderRenderCaseInstance
1310 useSampler(binding++, 0u); in setupUniforms()
837 useSampler(0u, 0u); in setupUniforms()1522 useSampler(0u, 0u); in setupUniforms()