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Searched refs:useTexture2D (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgParameters.hpp61 , useTexture2D (false) in ShaderParameters()
76 bool useTexture2D; member in rsg::ShaderParameters
DrsgExpression.cpp1449 if (state.getShaderParameters().useTexture2D) in TexLookup()
/external/deqp/modules/gles2/functional/
Des2fRandomShaderTests.cpp276 params.vertexParameters.useTexture2D = true; in init()
279 params.fragmentParameters.useTexture2D = true; in init()
325 params.fragmentParameters.useTexture2D = true; in init()
/external/deqp/modules/gles3/functional/
Des3fRandomShaderTests.cpp278 params.vertexParameters.useTexture2D = true; in init()
281 params.fragmentParameters.useTexture2D = true; in init()
327 params.fragmentParameters.useTexture2D = true; in init()